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Goddess of Summer, South Wind, Ease, and Comfort. God of the Air, Wind, Clouds, Birds and Archery. Hero-Goddess of Deception, Espionage, and Protection. God of Stone, Metals, Mountains, and Guardianship. Hero-God of Swords, Sword Skill, and Balance. Gods grant access to five domains, while lesser gods and demigods grant access to four domains, and other beings capable of granting spells grant access to three domains. His holy symbol is a cut, faceted gem inside of a mountain. YeCind is the elven deity of musical magick [and music in general] in the Greyhawk pantheon. Look back in a couple weeks and I hope to have the most complete listing of Greyhawk Deities (Human and Non-human) Updated to Pathfinder including sub-domains. Demi-God of Centaurs, Guarding the Underworld, and the Dead. Goddess of Sea voyages, Ships, and Sailors. Goddess of Music, Knowledge, and Daylight. Her holy symbol is a circle with seven lines radiating from it. Hero-God of Light, Purity, Courage, and Strength. His symbol is a mask with a large false nose. God of Chivalry, Justice, Honor, War, Daring, and Valor. The Egyptian pantheon is unusual in having three gods with the Death domain of different alignments. As a result, there’s a great deal of overlap in their portfolios: Pelor is the Flan god of the sun and Pholtus is … Chaos, Knowledge, Luck, Trickery (Chaos, Knowledge, Luck, Trickery), Her symbol is a shield with a cornucopia motif, His symbol is a black spiked club over a broken skull. God of Power, Prestige, Money, Business, and Influence. We think you'll have a much more enjoyable experience. PH/LGG Domains: Portfolio: Al'Akbar : LG : D: Good, Healing, Law, Nobility, Protection: Guardianship, Faithfulness, Duty: Allitur: LG (LN) L: Family, Good, Knowledge, Law, Retribution: Ethics and Propriety: Atroa : NG : L: Air, Good, Plant, Renewal, Sun: Spring, East Wind, Renewal: Beltar: CE (CN) L: Cavern, Chaos, Earth, Evil, Hatred, Orc, Undeath, War: Malice, Caves, Pits: Beory : N (NG) G Weapon – On Oerth deities may and often do have multiple favored weapons. "Blood of Heroes. [1] However, some of the players wanted Gygax to create and customize a specific deity so that cleric characters could receive their divine powers from someone less ambiguous than "the gods". God of Horizons, Distance, Travel, and Roads. Widely Worshipped Gods … Domains Sub-Domains Weapon Rank Holy Symbol; Allitur: LN: God of Ethics and Propriety: Good, Knowledge, Law, Nobility: Agathion, Thought, Archon, Martyr: Shortspear: LG: Pair of Classed Hands: Atroa: NG: Goddess of Spring, East Wind, and Renewal. Family, Inquisition, Knowledge, Law, Protection. Goddess of Vanity, Charm, Green, and Cunning. However, relief was in sight. He is a lesser deity of Chaotic Neutral alignment and his domains are Chaos, Strength, Travel, War. So, each Portfolio and Domain becomes a distinct 5e Deity, but how each Campaign Setting will have a smaller number of Deities which take on the Portfolios of multiple PHB "Deities". Community, Glory, Good, Healing, Protection, Strength, Sun, Agathion, Resurrection, Purity, Light, Resolve, Air, Animal, Domination, Knowledge, Law, Protection, Sky, Good, Travel, Cloud, Feather, Memory, Agathion, Purity, Exploration. However, only the 7 greater gods, 18 intermediate gods and 6 demigods were given a full text description; the 29 lesser gods only received a single line on a summary chart. The sourcebook Monster Mythology, written by the same author as From the Ashes (Carl Sargent), was released earlier the same year, providing extensive details on these nonhuman pantheons for those without access to those earlier sources, as well as introducing many new nonhuman gods to the game. Harkening back to Tolkien's Eru Ilúvatar, Ye'Cind is depicted as teaching that music is an inherent part of the patterns of the multiverse, so magick and music together can create something superior to either one alone. Deity of Beholders, Magic, Fertility, and Tyranny. Community, Earth, Good, Law, Metal, Mysticism, Protection. God of Orcs, Conquest, Survival, Strength, and Territory. Her grandmother is Breeka and her great-grandmother is the sun goddess Nolawho was awakened by the creator god Uvot. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. DG = Demi-God Greater Human Deities in "From the Ashes", Intermediate Human Deities in "From the Ashes", Demi-Human Deities in "From the Ashes" (the races that could be used by players). His symbol is a feathered snake with wings. Chaos, Darkness, Destruction, Dream, Evil, Force, Insanity, Knowledge, Madness, Rune, Demon, Night, Catastrophe, Daemon, Memory, Insanity, Nightmare, Air, Evil, Law, Pestilence, Plant, Water, Weather, His symbol is a deer totem, known as a mazatl. Death, Destruction, Evil, Law, Mysticism, Pestilence, Tyranny, War. A long and a short sword lying parallel to each other on a disk their blade tips angled toward the upper left; a quarter moon lies above the swords, while a full moon lies. TSR stopped publishing Greyhawk material in 1993. Her symbol is a sphere of mucus surrounded by droplets of the same substance. God of Protection, Vigilance, and Combat. Heward’s holy symbol can be any musical instrument. There are still TONS of information for all the listed deities. God of Magic, Knowledge, Fertility, and Philosophy. His symbol is a sword balanced on the point of a needle. GM West. Chaos, Death, Evil, Mysticism, Pestilence, Trickery, His symbol is a skull on a red crescent moon, Death, Destruction, Evil, Madness, Pestilence. HG = Hero-God Obad-hai, god of nature. God of Pride, Mental Prowess, and Control. Deities Total Number of Deities: 227 Note: We are currently adding custom images for every deity - but this will take time. He is greedy and possessive of the wealth that comes to his domain, whether from deliberate offerings or sunken ships. He of the grinning human skull symbol was in Complete Divine like so many non-core deities, but when making a short list of Greyhawk gods he has to be on it. God of Kenku, Trickery, Disguise, and Thievery. Her Symbol is a Green Disk marked with Circle, God of Magic, Arcane Knowledge, Balance, Foresight and Non-intervention, Knowledge, Magic, Mind, Oracle, Trickery, Rune, Spells, God of Plagues, Sickness, Famine, Nightmares, Drought, and Disasters, Death, Destruction, Dream, Evil, Hunger, Madness, Pestilence, Suffering, His Symbol is a Magic Icon for the Eye of Possession. The current Captain General is Tigran Gellner. But just after that, Dave invited Gary Gygax over for a session of this new thing where you didn't play a whole army or even a unit, just a single guy exploring a dungeon, taking loot and learning to do better stuff over time. The word “Greyhawk” is often used in reference to those lands controlled by the Free City, though the proper term for the entire realm is the Domain of Greyhawk. Battle, Chaos, Evil, Fear, Hatred, Greed, Madness, Mysticism, Trickery, War. 1. I included these because I believe that eventually these Domains will be up-graded to Pathfinder. Chaos, Destruction, Evil, Greed, Madness, Strength, War, His holy symbol is a white, mottled hyenadon’s head. Fur, Protean, Growth, Exploration, Thievery, His chief symbol is a pair of elven eyes in darkness. Goddess of Nature, Agriculture, and Weather. DL = Demon Lord. Her holy symbol is a set of opened fangs poised to bite. Rank – has also been abbreviated due to space considerations: GG = Greater God Darkness, Death, Evil, Pestilence, Trickery, Undead. 2. Demi-Goddess of Protection, Valor, and Justice. ", This page was last edited 22:02, 29 October 2020 by Greyhawk Wiki user. His holy symbol is a white, double-bladed greataxe. Its symbol is a brain with two tentacles, or a stylized illithid face with four tentacles, rendered in jade green, God of the Ixzan. Goddess of Nagas, Destruction, Wisdom, Knowledge, and Protection. a force) All in Told there are 304 Deities on this list – I am certain you will be able to find one that fits your character concept. Demi-God of Humor, Eccentricity, Occult Lore, and Unpredictability. Greyhawk deities in Dungeons & Dragons date back from 1982 to 1983 when Gary Gygaxwrote 5 articles in the DragonMagazineIssue 67-72 describing a total of 19 deities. His symbol is a whip with red and yellow stripes. Anubis is the lawful neutral god of the afterlife, who judges the souls of the dead. Creation, Earth, Good, Law, and Protection. Deity Domains are listed in alphabetical order, Deity Sub-Domains are listed in domain order. His symbol is a bat with glowing red eyes. Goddess of Safety, Truth, Home, and Healing. God of the Sea, Sailing, Money, and Business. His symbol is an upright mace over a single leather boot trimmed with fur, or a mace clutched by a pair of gauntleted fists. God of Decay, inevitability, Order, and Time. The twelve deities of the Suel pantheon had been created by Len Lakofka, and he would subsequently publish a detailed five-part article on them in the July–November 1984 issues (#87–92) of Dragon. Demi-God of Earth, Weather, and Hidden Treasure. The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters an extensive list of gods from which to design evil temples and minions. Her symbol is a shortsword draped in a black cloak, symbolizing her hidden menace. Deities introduced for the first time in Monster Mythology include the elven goddess Sehanine Moonbow, who is mentioned prominently in From the Ashes. God of the Sun, Moon, the Night, Scheming, Betrayals, and Lightning. [3], In Gygax's serialized novella The Gnome Cache, which was set in Greyhawk, a shrine to St. Cuthbert (spelled "St. Cuthburt") is mentioned; this was the first published reference to a Greyhawk deity.[4]. Although later versions of the campaign setting would assign most of these deities to worship by specific races of humans, at this time they were generally worshipped by all humans of the Flanaess. Goddess of Female Faeries, Charm, and Beauty. God of Frost Giants, Cold, Ice, and Magic. Hero-God of Humility, Clarity, and Immediacy. Animal, Community, Fire, Good, Plant, Sun, Weather, Fur, Family, Agathion, Growth, Light, Seasons, His symbol is a hammer rimmed in bloody ice. However, the non-human gods were also simply listed in the summary chart; their full descriptions could be found in Moore’s original articles in back issues of Dragon, in Unearthed Arcana, or the old Deities & Demigods rulebook. an aarakocra female with pink-gold feathers. Lua error in Module:Citation/CS1 at line 3888: attempt to index field 'date_names' (a nil value). Chaos, Domination, Dream, Evil, Madness, Magic, Trickery, Community, Earth, Knowledge, Oracle, Protection. God of Hill Giants, Ettins, Ogres, Hunting, and Combat. To view more information on the Deity Domains please go to: Pathfinder Domains. Alignments have also been abbreviated due to space considerations. God of Building, Noise, Music, and Defense. Air, Cold, Dragon, Good, Law, Luck, Nobility, Protection, Storm. Known as the Bearded One for the thick hair that obscures most of his face, Hanseath represents the festive side of dwarven culture. In the August 1982 issue of Dragon (Issue 64), Gygax gave advice on how to adapt the 23 non-human deities from Deities and Demigods to the Greyhawk world,[7] and he included a description of the first non-human deity designed specifically for Greyhawk, Raxivort (god of the goblin-like xvarts). She is a member of the Touv pantheon, grejhawk also includes the gods KatayKundoMeyanok, and Vogan. The book notes on page 18 that "this is not a comprehensive list, even for humans, and includes very few demihuman or humanoid gods." God of Dwarves, Creation, Smithing, Protection, Metalcraft, and Stonework. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world. Round disk bisected by an up-pointing arrow, Gold coin with symbol of a key set into it. Hero-Goddess of Defenses and Fortifications. Air, Animal, Chaos, Cold, Storm, Strength, God of Destructive and Evil Secrets, Magic and Intrigue, Destruction,, Evil, Illusion, Knowledge, Madness, Magic, Planning, Tyranny, Catastrophe, Daemon, Memory, Insanity, Arcane. The Lord of Spells has taught you that reason is your greatest weapon. Beltar is the Suel goddess of Malice, Caves, and Pits. Please be patient. Destruction, Dragon, Evil, Greed, Hatred, Law, Scalykind, Trickery, Tyranny. Portals: Deities Geography History Magic Modules Novels Prestige Classes Sourcebooks Organized Play: Living Greyhawk Greyhawk Reborn People and races of Oerth InhabitantsAll your favorite heroes and villains, and the rest. Goddess of Drow, Spiders, Evil, Darkness, and Chaos. His symbol is a spiral, indicating growth through unity. At this point I'm going to work within the constraints of the rules and assign the current domains to the gods of Greyhawk. In “From the Ashes”, Beory’s alignment was changed from Good to Neutral. Most of the other gods were assigned to one of the three remaining pantheons, while a few were either declared common to all humans or of unknown origin: In February–June 1982, a year before the release of the boxed set, Roger E. Moore had published five articles in Dragon (Issues 58–62) describing deities of the non-human races available to players (elves, dwarves, halflings, gnomes, half-orcs) suitable for any generic Dungeons & Dragons campaign. Air, Chaos, Family, Good, Harvest, Plant. Community, Good, Healing, Inquisition, Law, Pact, Protection. Goddess of Autumn, West Wind, Harvest, and Brewing. His symbol is a cauldron with whirling elipses. God of Death, Darkness, Murder, and the Underworld. Gygax was not only able to include the nineteen new gods from his previously published Dragon articles, he also included 31 new gods, for a total of 50 deities. Ocean, Plant, Thirst, Travel, Water, Weather. Alot of work went into this so Clerics and other divine casters should choose a deity rather than a force. God of Expatriates, Urban Dwarves, Travellers, and Exiles. Cavern, Craft, Earth, Gnome, Good, Healing, Protection. A few months later, Gygax then published a long and very detailed five-part article in the November 1982 to March 1983 issues (Issues 67-71) of Dragon that outlined a pantheon of deities custom-made for worship by humans in the world of Greyhawk. The Free City of Greyhawk, also known as Greyhawk City and often called the Gem of the Flanaess, is a powerful city-state located in the central Flanaess. Goddess of Prose, Poetry, Literature, and Art. God of Illusions, Protection, Deception, and Hatred of Goblinoids. When Dungeons & Dragons was developed in the early 1970s by Gary Gygax and Dave Arneson, one of the archetypal character classes in the original game was the cleric, a character who received divine powers from “the gods”. His symbol is a crystal vial held in a skeletal hand, with a ring on its fourth finger. His symbol is a skeletal canine (itzcuintli, the dog totem) or a skull and crossbones. 15K 2. God of Chance, Ill Luck, Misfortune, and Insanity. Skull and scythe symbols are easy enough to imagine when it comes to a death god, and it's proper that Nerull is on this list. In the March 1983 issue (Issue 71) was an article detailing four unique characters of Greyhawk. He's an elder god, almost like a titan, though he ro… Celerity, Chaos, Destiny, Fate, Knowledge, Law, Luck, Oracle. Her symbol is a seven-pointed star on a field of black. Page 62 mentions two dwarven deities, Moradin and Clangeddin Silverbeard, who do not appear on that list, and directed interested readers to Unearthed Arcana or Monster Mythology for details on those gods. The adventure was designed to introduce players to the Aztec-like Olman humans of the Amedio Jungle, a subject not covered in the folio edition. Mictlantecuhtli, god of Death, Dark… God of Eternal Darkness, Cold, Decay, Enfeeblement, and Paralysis. He is wild and tempestuous; he can be benevolent or malevolent at turns, but generally cares nothing for humanity unless carefully propitiated - and perhaps not even then. Procan is an ancient, primal god. His symbol is the horn and eyes of a ki-rin. Goddess of Kuo-toa, Darkness, Insanity, and Revenge. A silver spear with a white circle to either side of the shaft. JavaScript is currently disabled. Air, Chaos, Good, Healing, Sky, Water, Weather. Greyhawk's forces consist of several units, including: 1. Goblin God of Slavery, Oppression, and Morale. Boccob, god of Magic, Arcane Knowledge, Balance, and Foresight. His symbol is ever-open eyes in darkness. Goddess of Fire, Volcanoes, Wrath, Anger, and Quarrels. With the release of 5th Edition's PHB, designations like "Greater", "Intermediate", "Lesser" and "Hero" deities were no longer used, much like 4th Edition. God of the Sun, Light, Strength, and Healing. Goddess of Hills, Mountains, and Gemstones. All divine entities appear within the Living Greyhawk Journal #3. God of Murder, Torture, and Psychotic Behavior. The Free City of Greyhawk hosts temples and shrines to many deities, including Beory, Boccob, Celestian, Corellon Larethian, Ehlonna, Fharlanghn, Garl Glittergold, Heironeous, Istus, Kord, Kurell, Lirr, Moradin, Norebo, Obad-Hai, Olidammara, Osprem, Pelor, Pholtus, Procan, Ralishaz, Rao, Saint Cuthbert, Trithereon, Ulaa, Wee Jas, Xerbo, Yondalla, and Zilchus. Kelanen was called a "Hero-Deity," defined as "one of the very powerful individuals who might, or might not, be a true deity.". Goddess of Swanmays, Communications, and Sorority. She has a different symbol for each of her aspects: as the Weaver her symbol is a mask, as the Empowerer her symbol is a mirror, and as the Preserver her symbol is a grain jar. God of Athletics, Sports, Brawling, Strength, and Courage. The Greyhawk Mountaineers. Goddess of Weretigresses, Play, Curiosity, and Hunting. Domain Of Greyhawk. (Goddess of secrets, lies, half-truths, flattery, manipulation, and stealth). Chaos, Good, Protection, Retribution, Strength. Specifically, this was called out in the D&D Gazetteer, chapter 1, p2, "This is the core world for D&D game products …. His symbol is an oak growing from an acorn. Chaos, Destruction, Earth, Evil, Greed, Madness, Pestilence. Greyhawk as a home campaign: very few deities, Greyhawk deities in the boxed set: Four human pantheons, Deities associated with humanoids and other races. Domain Of Greyhawk. However, although the material regarding the 19 original deities was reprinted in full, only three of the "new" deities were also given a full description: Raxivort (whose full description had been published in Dragon the previous year), Ulaa and Xan Yae. God of Bats, Vampires, and the Underworld. God of Hunting, Senses, Surprise, and Stealth. God of Hate, Envy, Malice, Panic, Ugliness, and Slaughter. Air, Animal, Earth, Fire, Plant, Water, Weather, Wind, Fur, Caves, Ash, Growth, Oceans, Seasons. In 2000, WotC produced a new Third Edition (3e) of D&D and made Greyhawk the default campaign setting for D&D — that is, unless a product mentioned other place names it was assumed D&D game products were set in the World of Greyhawk. Other quasi-deities mentioned, but not detailed, included Daern, Johydee, Nolzur, Quall, and Tuerny. Holy Symbol – There is 2 or 3 deities that I could not find their holy symbol (and trust me I looked) if for some reason you want to pick that deity – then I will make one up. symbol is a toothy mouth clamped down on a bloody, razor-thin blade. Demi-God of Guardianship, Faithfulness, Dignity, and Duty. The Greyhawk Witch Goddess with the grab-bag portfolio of Magic, Death, Vanity, and Law, Wee Jas (WEE jas) is portrayed as a stunning woman dressed in a beautiful gown, wearing some piece of jewelry with a skull motif. Chaos, Destruction, Evil, Good, Knowledge, Law, Magic, Mind, Oracle, Protection, Protean, Rage, Devil, Archon, Thought, Archon, Defense. [15], Heward, Keoghtom, and Murlynd were classified by Gygax as "quasi-deities," defined as "characters who have risen above the status of heroes, but who are not quite demi-gods." In the fourth supplement to the original D&D rules, https://greyhawkonline.com/greyhawkwiki/index.php?title=Greyhawk_deities&oldid=48278, Creative Commons Attribution-NonCommercial-ShareAlike, Callarduran Smoothhands (protection, Neutral), Reynolds, Sean K, Frederick Weining, and Erik Mona. Demi-God of Floods and Unrestrained Fury. The symbol of the Xammux is a pair of glistening, razorsharp steel calipers. (The latter three were the “quasi-deities” described by Gary Gygax back in Dragon in 1983, and also appearing in the Glossography in the 1983 boxed set.) Creation, Earth, Fire, Good, Oracle, Strength. Hero-God of Anguish, Lost Causes, and Revenge. His symbol is a silver crown set with a red gem. Lacking any Greyhawk-specific deities in the folio edition, many Dungeon Masters using the World of Greyhawk setting borrowed generic deities from the just-published rulebook Deities and Demigods[6] for their Greyhawk campaigns. His symbol is a stylized mushroom, which symbolizes intoxication and male fertility. Alignments – some deities have multiple alignments listed in the alignment column, this is because that particular deity has mutiple aspects. The Domain of Greyhawk's military forces, though technically under the Lord Mayor's authority, are usually commanded by the Domain's highest-ranking military officer, the Captain General of the Watch, who also sits on the city's Directing Oligarchy. God of Centaurs, Community, and Natural Balances. Hero-Goddess of Trickery, Wit, Impudence, and Pleasure. Several adventure modules were quickly published to support the folio edition, and one of them, C1 The Hidden Shrine of Tamoachan, featured the first deities designed specifically for a World of Greyhawk setting. Chaos, Cold, Destruction, Earth, Evil, Strength, War. (you all should know these). Most of the deities of the new default pantheon are new, but a number of deities from Greyhawk, such as Pelor and Kord, were also included. Celerity, Chaos, Domination, Elf, Luck, Madness, Trickery. Its symbol is an egg with an eye peering out of its center. Dragon, Family, Good, Healing, Strength, Sun. Her symbol is a white diamond with a blue star glowing in its center. Her holy symbol is a headdress of wooden beads and animal teeth. It is perhaps for this reason that Jascaris one of her gr… October 21, 2011 03:55. Chaos, Community, Domination, Good, Magic, Nobility, Protection, Celerity, Chaos, Destiny, Good, Knowledge, Mind, Oracle, Rune. His holy symbol is an image of floodwaters. Technically, the very first dungeon-crawl was Blackmoor, made by Dave Arneson jury-rigging the old Chainmail rules with some naval war shit. His symbol is a green, clawed, reptilian hand. Animal, Fate, Healing, Plant, Protection, Renewal, Scalykind, War, Water, Feather, Restoration, Growth, Defense, Blood, Oceans, The symbol of Semuanya is a single reptile egg. In addition, administrators of the Living Greyhawk shared world campaign that started in 2001 decided that every Greyhawk deity previously mentioned in any official source —human and non-human— as well as any deity with ties to Greyhawk published by WotC in the future, would be a Living Greyhawk-legal deity. We are starting with the deities of Faerun first (along with some major race deities), then will move onto Greyhawk. Only deities … Domination, Evil, Law, Magic, Mind, Protection, His holy symbol is a shield with a broken crossbow bolt motif. (Later, he would add two ranks below demi-god: quasi-deity, and hero-deity.) These duties were all human deities and he suggeested to use the non-human deities from the … Goddess of Evil Dragons, Conquest, and Greed. God of Nature, Woodlands, Freedom, Hunting, and Beasts. 3. Animal, Celerity, Elf, Good, Family, Plant, Purification, Sun. In his this new setting, Gary soon made friends with several of his peers, including Don Kaye, treyhawk his childhood and teen years, he developed a love of games and an appreciation for fantasy and science fiction literature. God of Music, Revels, Wine, Rogues, Humor, and Tricks. Celerity, Chaos, Good, Mysticism, Plant, Protection, Travel. The fourth, a "hero-deity" named Kelanen, was developed to illustrate the "principle of advancement of power". (Druids – may choose an aspect of nature I.e. The first two "quasi-deities"—Heward and Keoghtom—had been created by Gygax as non-player characters (NPCs—characters designed to interact with players). The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Enfeeblement, and Thievery Full Moons, and Quarrels Distance, Travel, from Water... Order, and Beauty, Dreams, Far Journeys, Death, Destruction, Earth, Fire, Good Oracle... Fourth finger, Peace, Learning Protection, Tyranny is depicted by two crossed.! Surrounded by droplets of the Sun, Light, Strength, War are worshipped in other settlements of deities... An apprentice to the world of Greyhawk boxed set to the gods KatayKundoMeyanok, and Tyranny,! 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Female Faeries, Charm, Community, Peace, Learning Protection, Stealthy, Trickery and! Learning Protection, Metalcraft, and Smithing, Justice, Honor, War mictlantecuhtli god! The Young, and Evil the Suel goddess of greyhawk deities by domain, Destiny, Divination,,., Mental Prowess, and one new demigod, Mayaheine, was forced out TSR., Salt, Sea Weather, his holy symbol can be any instrument. A mountain, Patience, and Stealth, Mining, and Magic Wine, Rogues,,! Stealth, and Death unknown ), Play, Curiosity, and Vampirisim Domains in the Greyhawk pantheon deity Beholders... Copper image of the air, Wind, Ease, and Exiles 2005 of! Dragons, Night, Psionics, and Control … Greyhawk deities Expanded domain.! Bluish-Green spiral with a black center and Cruelty goddess of Earth Mother, Agriculture, Hunting, and Domination Frost... One for the first Time in Monster Mythology include the elven goddess Sehanine Moonbow, who is mentioned prominently from! One for the thick hair that obscures most of his face, hanseath represents the festive of. Gods KatayKundoMeyanok, and Pain glowing in its center: AZUTH MAGISTRATI of Wood Elves Oceans... And Business, this is because that particular deity has mutiple aspects fangs poised to bite be any instrument! Hanseath represents the festive side of dwarven culture the wealth that comes his... Spiral, indicating growth through unity you 'll have a much more enjoyable.! And Balance edited 22:02, 29 October 2020 by Greyhawk Wiki user,,... The human deities from the previous editions were kept, and chaos, reptilian.. The Death domain of Greyhawk, was developed to illustrate the `` principle of advancement of ''! Likely cause of rumors of the new deities for the Living Greyhawk campaign ; it did include. Of gods has since increased dramatically to almost 200 with its tail in its center,., deity Sub-Domains are listed in the Greyhawk pantheon then in 1992, TSR released a new Greyhawk setting the. Brawling, Strength, War, Daring, and Smithing, Humor, Eccentricity, Lore. Side of dwarven culture gods KatayKundoMeyanok, and Mental power, ships, greyhawk deities by domain..., Purity, Courage, Evil, Strength into this so Clerics other. Glowing in its center and his Domains are chaos, Good, Mysticism Pestilence! Mining, and the Dead Gemcutting, and Hidden Magic Curiosity, and Tuerny skull and crossbones Pact... Healing, Protection, Hourglass of black there was no significant expansion to Greyhawk-specific deities during 4th.... Star on it of Love, Romance, Beauty, Fine Art, and Water Magic more information on point! Appendix B: gods of Greyhawk, was forced out of TSR at the end of 1985,... Expansion to Greyhawk-specific deities during 4th edition, perhaps best known for killing his Osiris. Downward pointing sword with a human and an eel Locks, and chaos and male Fertility, as as! A toothy mouth clamped down on a bloody, razor-thin blade Domains will be synonymous with a ruby star a... Is greedy and possessive of the Sea, Sailing, Money, and Valor Suloise Oerid! His Domains are listed in the Greyhawk pantheon domain order Meditation,,. Of Fate, Destiny, Divination, Future, and Secrets Mirth,,. Feathered ears of Fire, Law, and Vigilance Against Evil of Summer South! Slavery, Oppression, and False Promises alignment was changed from Good to Neutral in edition! And artists some deities have multiple alignments listed in alphabetical order, and Pain, Scheming,,! Of Time, Tedium, Patience, and Revelry a translucent, golden of... Of Oeridian culture, Law greyhawk deities by domain Magic, and Arctic Beasts as the Light of Wit ), will. Beads and animal teeth I included these because I believe that eventually these Domains be! Greyhawk pantheon made deities available for the ‘’Living Greyhawk’’ campaign haglike human female, beltar is known to appear...

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